Sven Rabe

CG MODELER | 3D ARTIST

 

Munich, Germany

Summary


I’ve been in the cg industry for over 15 years, creating high end quality assets for tv and film. My main skill set is focused on modeling, sculpting, texturing and look dev of assets. As a Senior Modeler I have a strong knowledge of production topology in both, hard surface and character modelling as well as digital sculpting and displacement extraction. Over the years in production, I was fortunate enough to gather additional experience in other disciplines such as grooming, lighting and rendering. Throughout my career I have had the honor to work on a wide range of projects, including some of the top brands and agencies in broadcast and advertising as well as tv series and german feature film projects.

Skills


3D Modeling Digital Sculpting Texturing Look Development Grooming Lighting Rendering

Software


Maya

Arnold

ZBrush

Mari

Photoshop

Nuke

XGen

UV Layout

SpeedTree

Clarisse (Novice)

Python (Novice)

Mudbox

Publications